Righty-ho, sires and mesdames, we are about to commence. The registration is closed. I'm sending you the roles; please, confirm that you got yours. I think we'll take a day for this and some other arrangements (e.g. getting The Hand acquainted). Use this time to learn your role, but also—to read the new information that you can see below.
First of all, we have a few important additions and amendments in the rules and in the roles. They're So Important that I'll write them down in Russian!–
Из правил п. 12 вычеркнуто слово «прямо». Теперь правило звучит так: «Запрещено раскрывать информацию, известную вам по роли». Это правило распространяется и на «лжевскрытия». За нарушение этого правила могут последовать санкции вплоть до модкилла. Напоминаю, что подобные последствия могут быть из-за нарушений ещё нескольких правил: длительный оффлайн без объяснений; общение вне игровой темы; нарушение правил форума (если коротко – не оскорблять, не разжигать и т. п. – вы всё это знаете); изменение никнейма или информации в профиле во время игры. Всё это звучит, может быть, довольно строго. Но достаточно просто быть душкой – и всё будет хорошо
–
Насчёт последнего момента (изменения в профиле): в п. 6 к «НЕ меняйте отображаемый никнейм» приписано «и другую видимую информацию в профиле». Зачем это нужно?
– Вы могли обратить внимание, что на форуме есть два игровых раздела:
РАКИ и
УЛИТКИ. Это потому что в раках играют по рангам, а
в улитках есть УЛИКИ (hints, хинты). Что это такое? Это то, что убийцы оставляют на месте преступления и что я описываю в «газетах». Как они выглядят? Представим, что у нас есть игрок под никнеймом, э-э, Мишенька, и наш Мишенька сегодня идёт убивать. Я описываю сцену убийства, там много разных слов – и «...рядом с трупом жертвы нашли горшочек мёда». Мишки любят мёд – убивал мишка. Бывают ассоциативные загадки: нашли рядом... рядом нашли... БУР. Потому что мишка БУРый. И вообще какие угодно. Стиль улик в этой игре вы распознаете со временем.
Как правило, хинты, разумеется, гораздо сложнее. Пусть рядом с жертвой нашли блестящий ковш. Блестят звёзды, созвездие большой ковш, оно же – Большая медведица. We need to go deeper! Нашли не ковш, а... четыре. жестяных. банки. Почему? Потому что жесть – материал – алхимический элемент – Юпитер – четвёртый спутник Юпитера назван Каллисто – по мифологии превращена в медведицу. (Жесть? Жесть). И так до бесконечности.
В первые ночи загадки сложные почти до неразгадываемости (я сымпровизировал пример с банками). Чем дальше заходит игра и чем больше убийств совершает одна и та же роль, тем проще становятся улики. В любом случае, улики – это всё-таки скорее подспорье, предложение к диалогу. Не зацикливайтесь на них. У вас и так море информации для осмысления.
Тем не менее, именно из-за улик информацию из профиля, которая отображается в теме игры (никнейм, аватарка, подпись, статус) менять
нельзя. Выйдет неловко, если они потеряют актуальность. Кастомизируйте, пожалуйста, свой профиль до конца Ночи 1.
–
Некоторые роли серьёзно изменились. Прошу прощения за такие поздние и сильные перестановки, но баланс сам себя не поправит, да и избавиться кое-где от лишних сложностей и вероятностей не повредит. Что, эм, um, what has been changed:
1.
Poppins does not cut the corpses anymore. Now she can do 2 kills without leaving any trace. Also, her Headshot ability was rephrased.
2. Now
Todd cuts the corpses. Instead of random info, he learns the role of his victim.
3.
Orlando was heavily reworked. Now they can choose any Action from existing every night, and use it (say, 1st night Overhaul on X, 2nd night Authority on Y...). Two exceptions: no kills, and no repeated Actions for two nights running. Their second ability is eliminated. The target knows about Orlando's visit. Their victory conditions are also replaced: now Orlando has to survive and vote for the losing side the last day before the game ends.
4.
Jeeves' Eloquence is replaced with Presentiment; now he controls heat during at night rather than at daytime.
5.
Alice redirects players' actions not randomly, but according to the players' list.
6.
Bennet's questions have been limited; instead, she gained immunity from Todd's Haircut ability. 'cuz lady Bennet, y'know, ain't got no damn hair to cut, bruh. She's an app.
– The
Opening Post has been changed. All the now-irrelevant information was hidden under Spoilers, and the
FAQ was added. You can also read the FAQ under the spoiler below. I'll keep writing it as the game proceeds and I get more fresh questions to answer.
FAQ
General notes
- The game starts in full capacity from Night 1. No "no-kill nights", no "no-lynch days", no "let's be friends week", no nothing. Ultraviolence right off the bat.
- No dead roles are announced neither in the morning news nor in the evening ones. Some hints are possible, though. Read the newsletters carefully.
- I don't accept any Night Actions during the day. I don't count any votes given during the night. That is to say unless you have an emergency and want to leave your order before going offline.
Night
1. Abilities are divided into Active Abilities (Actions) and Passive Abilities (Traits). You need to go out at night in order to do Actions, while Traits work permanently. All your Actions are enumerated; Traits are not. If you have 2 different Actions, you have to choose 1 that you use that night. You can also skip your turn and do nothing. In any case, write me during the night so that I know that that's your decision and not an offline.
2. Mafia Kill. The Hand has 1 kill every night. One of The Hand goes for a kill instead of his/her personal Action (in other words, Mafia Kill is an Action shared by the group). If there is only 1 The Hand member left alive, he/she can do both Kill and 1 of Actions at the same time. In this case, both Actions can be blocked, seen or otherwise changed by other players. Mary Poppins' Actions are exceptions as she needs to use them together with the Kill Action in order to make them work.
3. Acquaintance means the ability to talk to each other directly. Mafia gets a chat on any platform of their choice, with GM's presence. They can discuss there anything and anytime they want. The same goes for Labour Union (we have an additional chat comprising Jeeves, Oliver, and me). The same goes for Old Guard from the night they get to know each other. In all other cases, any communication between the players outside this thread is strictly prohibited. Any violation of this rule may lead to Modkill.
4. Cooldown Rule. Any kind of Protection (Overhaul, Hard Cash, Solidarity, Assam) and Action manipulation (Watchdog, Meme, Darjeeling, Chifir, Intimidation, Eloquence, Rabbit Hole) cannot be applied to one player two nights in a row. Likewise, Bennet's Turing test and Orlando's Mimicry have a 1-day cooldown.
5. Priority Order. All actions are executed in strict order (e.g. blocks go first, healings go last). For example, changing action's target goes before blocks. That means that if Alice redirects Jekyll and Jekyll blocks Alice, then Hyde's Action will be redirected to someone else. I will publish the full Priority Order list, but the main thing for you to know now is that I don't have any liberty to manipulate the Night results in any way here.
6. ...Night Results. At the end of the night, the players get the results of their actions. They get either Fail message, Success message, or Idle message (e.g. Sherlock "successfully" healed someone alive and well). Also, you learn about the redirection of your actions, failed kill attempts that you survived, and any changes in your role (e.g. Sherlock learns when loses his Old Guard ability, Dr Moreau learns when he loses his Authority ability). I'll even try to inform you about all the failed passive abilities (e.g. "You didn't find Moreau" for Sherlock every night), just to double-check. Don't be shy to ask me if I forgot something.
Day
1. Vote is an Action (Day Action), thus, all the Action rules are applied to Votes. (Basically, it explains why you can't manipulate votes of the same person twice in a row.)
2. Vote Count. I'll count all the votes every now and then so that you don't get lost. (But you can take that job if you want). All the Vote manipulations are not displayed during interim vote counts. However, they are displayed when the final Day results are announced. For instance: if Candidate A gets 5 votes, and B – 4 votes, but one of who voted for Candidate B got Intimidated, then in final voting results you'll see 5 and 3 votes accordingly. Also, vote manipulations change the vote limit: if 10 players are left and 1 player is blocked from voting, only 5 votes are needed.
3. Hints. Same, but in short and English: there are hints that the killers leave after successful murders. It means that in the Night results that I publish in this tread, there are some hints to the player that murdered. At first, the hints are rather difficult to crack (trust me), but the later phase the game is in, and the more murders the same player performs, the easier the hints get. The hints may be given to the player's nickname, avatar, status or signature, so do not change them until the game ends! They are an important part of the game mechanics.
More questions!
0. I'm not sure how something works.
ASK ME! NOW!
1. What is counted as Sherlock's success (that gives him additional data)?
If he saved someone's life from a real murder attempt.
2. Is Killing and Lynching the same?
Basically, yes. I just use the word Lynching for votings. But they all die horribly.
3. Some abilities protect from "one kill attempt", while others—from "all attempts". What's the difference?
The difference is minuscule but real: if one player gets two Kills on the same night, only the all-attempts-protection will save him. No type of protection saves from Heashots (as they "ignore one protection"). But if the player has more than one protection, then the Headshot won't work.
4. I didn't get that Bennet's Turing test feature.
It's tricky, yes. It has several important limitations.
a. It must be general questions (so that one can answer "yes" or "no").
b. They must not include any roles. ("Do you know Mary Poppins?")
c. They must not repeat. (By asking the same question three times, you could get a 100% proof answer). It also means that it must not be the same question, but rephrased in different words.
d. The interviews must not repeat from night to night; at least one question must be changed.
What questions are allowed? Well, something like this: "Are you armed?", "Are you sociable / Do have friends?", "Did you visit X last night?", etc. Be creative, but compose them carefully.
Also, e. Bennet has a cooldown and can't test herself.
5. Will I spend my special action if I don't have a Success result?
Yes. Use them wisely.
6. What does "offers" mean? Who would agree to take in chifir?
It means that the player gets an offer of something at night. It might be any sort of tea or Sherlock's Overhaul, but the target doesn't know what they've been offered. So, it's a sort of Russian roulette but with lots of prizes.
7. Does the block prevent a player from visiting his target? (Asking for my friend Jeeves).
Yes, if you're blocked, then you're social-distanced for the night.
8. What if Biggles shots and gets shot dead the same night? Where does his single shot go to?
It is used accordingly to the Priority order. Counterattack is used simultaneously with the killer's Action.
9. What if, say, Marple check Sherlock, but Sherlock's been already killed the same night?
Marple stands upon Sherlock's body and yells "No-o-o!" for a minute, yet they're still getting acquainted (i.e. get the chat).
10. Can the Mafia Kill be doubled by Darjeeling?
No, it's not a certain's role ability. But the killer gets the ability to do his/her personal ability along with the kill.
11. What is counted as "negative actions" Assam can protect from?
Any action that doesn't benefit the target, except for killings. I'll put the list later.
12. Can I have a list of Alice's "Action types"?
Of course! But a bit later, okay?
13. Can Orlando use two different Actions with the same effect in a row? E.g. Watchdog for Night 1, and Meme for Night 2.
No. "Action type" rules also work here, although a bit differently. Orlando can't night-block twice, but can night-block and then day-block. All the details will be added a bit later. I promise! It's just a lot of lists to do.
14. [Enter your question here]